The "3-2-1 Trivia Games Touch Screens" is an interactive game that was developed by COREGAME Technology Solutions (Qatari Company) for the 3-2-1 Museum in order to engage visitors and test their knowledge of the football world cup history. The game consisted of a series of multiple-choice trivia questions that covered the history of the world cup from its inception in 1930 to the most recent tournament in 2018.
Visitors could answer the questions using touch screens that were strategically placed throughout the museum. The objective of the game was to provide an engaging and interactive experience for visitors while also educating them on the history of the world cup. The game was a huge success, with many visitors expressing their appreciation for the format and the opportunity to test their knowledge.
The game even caught the attention of Shaikha Al Mayasa, who posted about it on Instagram, and David Beckham, who played the game and enjoyed it. In this case study, we will explore the design and development process for the "3-2-1 Trivia Games Touch Screens," as well as the impact it had on visitors and the museum as a whole. We will also discuss the results of the game, including feedback from visitors and any measurable outcomes or metrics that can be used to evaluate its success. Overall, the case study will provide valuable insights into how interactive games can be used to engage visitors and promote learning in a museum setting.
Project Goals and Objectives:
Specifically, the game was designed to achieve the following objectives:
1- To educate visitors about the history of the football world cup: The game was designed to provide visitors with a fun and interactive way to learn about the history of the world cup from its inception in 1930 to the most recent tournament in 2018. The game was displayed over 5 different touch screens, with each screen covering a different period of the world cup history.
2- To promote engagement with the museum's exhibits: The game was integrated into the museum's exhibits, with touch screens strategically placed throughout the museum. By engaging with the game, visitors were encouraged to explore the museum's exhibits and learn more about the history of football and Qatar's relationship with the sport.
3- To provide a memorable user experience: The game was designed to be fun, challenging, and interactive, with a user-friendly interface that was accessible to visitors of all ages. By providing a memorable user experience, the game aimed to encourage visitors to return to the museum and promote positive word-of-mouth about the museum's exhibits and interactive experiences.
Overall, the "3-2-1 Trivia Games Touch Screens" was developed with the aim of providing visitors to the 3-2-1 Museum with an engaging and interactive experience that would educate them about the history of the football world cup while also promoting engagement with the museum's exhibits. By dividing the game into five different touch screens based on the world cup years, visitors could learn about the evolution of the world cup over time and test their knowledge of football history in a fun and interactive way.
Based on the requirements, the team created the game design and workflow, which was then shared with the 3-2-1 Museum for approval. To develop the game, the team used an agile/scrum-based methodology. This allowed the team to work in short sprints and adjust the development process based on feedback from the 3-2-1 Museum. Despite the tight deadline, the team managed to develop and test the game within three weeks.
The game was designed to be displayed on five different touch screens, with each screen featuring questions related to a different World Cup year. To ensure the game was interactive and engaging, the team focused on developing an intuitive user interface, engaging game mechanics, and challenging questions. During the implementation process, the team worked closely with the 3-2-1 Museum to integrate the game into the museum's exhibits. The game was tested thoroughly before launch, and it was successfully deployed on the five touch screens without any crashes.
Overall, the team's methodology focused on creating a high-quality game that met the 3-2-1 Museum's requirements while staying within the project's tight deadline. The use of an agile/scrum-based methodology allowed the team to remain flexible and adapt to changing requirements throughout the development process.
The 3-2-1 Trivia Games "Touch Screens" game was a resounding success, with visitors of all ages enjoying the interactive and engaging experience. The game was specifically designed to test visitors' knowledge of the football World Cup history, from the first World Cup ever held to the 2018 World Cup.
The game was deployed on five different touch screens, with each screen featuring questions related to a different World Cup year. Visitors were able to interact with the game through an intuitive user interface and engaging game mechanics, which kept them interested and entertained throughout their visit to the museum.
One of the major achievements of the project was its successful deployment within a short timeframe. Despite the tight deadline, the game was developed, tested, and deployed without any crashes or technical issues. This was a testament to the expertise of the team and their commitment to delivering a high-quality product.
The game was also successful in achieving the project goals and objectives. It provided an interactive experience for visitors to the 3-2-1 Museum, attracting more visitors to the museum during the World Cup 2022 period. The game was particularly appealing to football fans, who were able to test their knowledge of the sport's history in an engaging and fun way.
The success of the project was also reflected in the positive feedback received from visitors and stakeholders. Shaikha Al Mayasa even posted about the game on her Instagram, and David Beckham played and enjoyed the game.
Overall, the 3-2-1 Trivia Games "Touch Screens" game was a successful project that achieved its objectives, providing an interactive and engaging experience for visitors to the 3-2-1 Museum during the World Cup 2022 period.
In conclusion, the 3-2-1 Trivia Games "Touch Screens" developed for the 3-2-1 Museum proved to be a highly interactive and engaging experience for visitors of all ages. Despite the challenging timeline, the team was able to successfully deliver a high-quality game that was well received by visitors, including high-profile individuals such as Shaikha Al Mayasa and David Beckham. The project also demonstrated the value of an agile/scrum-based approach, which allowed the team to work efficiently and effectively within a tight timeframe. Overall, the 3-2-1 Trivia Games "Touch Screens" represents a significant contribution to the 3-2-1 Museum and its goal of providing a memorable and educational experience for its visitors.